“He conquers who endures.”
1.1 Range of Validity
This is the only rulebook OF Taiwan Excellence Gaming Cup 2017 which is valid for the tournament, its participants (for the purpose of this Rulebook hereinafter "Team(s)") and all matches played within the scope of the Tournament. With his participation, the Team and its players (hereinafter "Player(s)") state that they understand and accept all rules specified in this Rulebook.
A tournament participant is a Team or a Player that is participating in the tournament. Any member of a Team is a participant of that Team. No Player can be part of more than one organization or team taking part in Taiwan Excellence Gaming Cup 2017.
1.3 Time Zone
All matches will happen as per Indian Standard Time and schedule for each match will be given to the team atleast 24 hours before match time regardless of the opponent being decided or not.
1.4 Tournament Officials
Each Team can contact the Tournament administration by sending a message on the official tournament website.
Penalties are given for rule violations within the tournament, they may be either minor or major penalties dependent on the incident in question.
22.214.171.124 Minor Penalties
Minor penalties are given for minor incidents such as not uploading required match media, insufficient match statements, insufficient information
on a Team account or other related material, and so on.
126.96.36.199 Major Penalties
Major penalties are given for major incidents such as deliberately deceiving admins, failing to show up for matches, repeated rule breaking, and so on.
2.1 Rule Changes
The Tournament administration reserves the right to amend, remove, or otherwise change the rules outlined in this Rulebook, without further notice. The Tournament administration also reserves the right to make judgment on cases that are not specifically supported, or detailed in this Rulebook, or to make judgments that even go against this Rulebook in extreme cases, to preserve fair play and sportsmanship.
2.2 Validity of the Rules
If any provision of the Rulebook shall be invalid or impracticable in whole or in part this shall not affect the validity of the remaining part of this Rulebook. In lieu of the invalid or impracticable provision an appropriate provision shall apply which is nearest to the intent of to what would have been the intention in keeping with the meaning and purpose of the Rulebook.
The content of protests, support tickets, discussions or any other correspondence with Tournament officials and administrators are deemed strictly confidential. The publication of such material is prohibited without a prior written consent from the tournament administration.
2.4.1 Code of Conduct
All Teams and Players agree to behave in an appropriate and respectful manner towards other Teams and Players, spectators, the press, the broadcast team, tournament officials, and Tournament administration. Being role models is the occupational hazard of being a Player or organizer and we should behave accordingly. Any sort of harassment should be reported to the official Tournament administrators immediately. Harassment includes but is not limited to
Similar restrictions apply not only to the Teams and Players, but every single person involved with or present at a stage of the Tournament. Anyone breaking this code of conduct may be punished, including expulsion and possibly criminal prosecution.
2.4.2 Prohibited Substances and Methods
188.8.131.52.1 Refusing to be tested
Refusing to be tested in case testing needs to be carried out is considered doping. Punishments will be the same as for severe cases of substance abuse.
184.108.40.206.2 List of Prohibited Substances and Methods
The List of Prohibited Substances and Methods created by the World Anti-Doping Agency (WADA) is valid for the Tournament. The list can be found here: http://esl.pm/prohibitedlist
220.127.116.11.3 Prescribed medication
If Players have an active prescription for a substance on the WADA list, they must send proof to the Tournament administration before the first day of the Tournament. They may still be subject to a doping test, but a positive result for the prescribed substance will be disregarded.
18.104.22.168.4 Categories of Doping
Mild cases of doping will be punished with a warning and possibly minor penalty points for the participant. Severe cases (i.e. use of drugs containing performance enhancing substances, like Adderall) will be punished with higher penalties such as a ban for the Player and (a) default loss(es), as well as possibly disqualification of the Team.
Repeated cases of doping by the same Player will be punished harder, up to a lifetime ban for the Player.
Repeated cases of doping on the same Team (but by a different Player) will also be punished harder for the Team.
Repeated cases of doping by the same Player on the same Team will be punished harder for both the Team and the Player.
If a player is found guilty of a severe case of doping only after the last match of the tournament has already been over for at least 24 hours, the player will still get a ban, but the tournament result will remain in place and there are no consequences for the team. Mild cases will not be punished at all, after that time.
22.214.171.124 Alcohol or other psychoactive drugs
To play a match, be it online or offline, under the influence of alcohol or other psychoactive drugs, even if not among the punishable substances, is strictly prohibited, and may lead to severe punishment. Moderate consumption of alcohol outside the active tournament hours for a participant is permitted if not in conflict with local/national law.
2.5 Additional Agreements
The Tournament administration is not responsible for any additional agreements, nor do they agree to enforce any such agreements made between individual Players or Teams. The Tournament administration highly discourages such agreements taking place, and such agreements that are contradicting the Tournament Rulebook are under no circumstances allowed.
2.6 Match Broadcasting
All broadcasting rights of the Tournament are owned by the tournament organizers. This includes but is not limited to: Video streams, TV broadcasts, GoTV, shout-cast streams, replays, demos or live score bots.
126.96.36.199 Waving these rights
Waving these rights is not possible. No one except the tournament organizer owns all broadcasting rights to the tournament.
2.6.2 Teams Responsibility
Teams cannot refuse to have their matches broadcast by TE Cup-authorized broadcasts, nor can they choose in what manner the match will be broadcast. The broadcast can only be rejected by the Tournament administration. The Teams agree to make sufficient accommodation so that broadcasting of matches can take place.
The main official communication method of the Tournament is email, the Tournament will use the email that has been provided by the user/team at the time of registration of the team, and therefore this email address should always be kept updated and checked regularly so that no important announcements are missed.
2.8 Conditions of Participation in the Tournament:
The following conditions must be met in order to participate in the Tournament.
2.8.1 Age Restriction
All Players participating in the Tournament have to be over 16 years of age.
2.8.2 Home Country/Region
A Player’s home country is the country where his main place of residence is. The tournament is open to all players/teams residing in India.
2.8.3 Residence/Nationality and Number of Players in a Team
The Team roster can hold a maximum of five Players. All team members need to be residents of India .
2.8.4 Game Accounts
Every Player must have their own SteamID with Counter-Strike: Global Offensive and must submit it during registration. The same cannot be changed once a tournament has begun.
2.8.5 Team Names & Team Jerseys
The Tournament Team name may not have any extensions such as “CS team”.
Team Jerseys will be provided TE Gaming Cup for each team and players need to wear them compulsorily during the entire tournament duration.
2.8.6 Changes on the Team Accounts
Any changes in the Team account should be approved by the Tournament administration before the changes are allowed to take place.
If a Team is for any reason unable to compete any more in the Tournament, and is removed before the replacement deadline, the next best possible replacement will be called up. Replacement Teams will be considered and contacted to ask whether or not they want to participate.
2.9 Replacement Deadline
Replacements will only be entered into the Tournament stages until a reasonable time before the beginning of that stage. If by then no replacement could be found, the stage may start with one less participant instead.
2.10 Prize Distribution Ceremony Attendance
Each team has to ensure that the entire team of 5 players are present for the prize distribution. In case a team fails to attend the prize distribution as a whole, their tournament prizes will be forfeitted.
2.11 Match Start
All matches in the Tournament should start as stated on the website, no changes to the time can be requested. All Teams and Players in a match should be on the server or in the game lobby and ready to go at the latest 15 minutes before the match is to start.
188.8.131.52 Request a new game server or lobby
Teams must report game/server issues no later than five (5) minutes before the scheduled start time of the match. Failure to do so will forfeit a Team’s right to request a game server change at the Tournament administration’s discretion.
2.11.2 Delaying the Match
Match starts are absolute unless changes have been confirmed by the Tournament administration. Not starting a match as scheduled will result in penalties. After 15 minutes of now show or unable to start the match, the team in question is considered as no show.
2.11.3 No show
If a Team is not ready to play 15 minutes after the official match starting time, the Team will be considered as no show and will receive a default loss and will be the disqualified from the Tournament.
2.12 Match Protests
A protest is for problems that affect the match outcome; a protest may even be filed during a match for things like incorrect server settings and other related issues. A protest is the official communication between the Teams and the Tournament administration.
2.12.2 Match Protest Rules
184.108.40.206 Deadline for Match Protests
The latest time that Teams are allowed to issue a match protest is the earliest of the three following:
• 6 hours after the scheduled starting time of the match and before 24 hours.
• Only at offline events: The beginning of the next match for either of the two Teams (a minimum of 10 minutes have to be kept between two matches by all Teams)
• Only at offline events: The end of the event day (departure of the referees)
220.127.116.11 Contents of a Match Protest
The protest must contain detailed info about why the protest was filed, how the discrepancy came to be and when the discrepancy occurred. A protest may be declined if proper documentation is not presented. A simple “they are cheaters“ will not do.
18.104.22.168 Behaviour in Match Protests Insults and flaming are strictly prohibited in a protest, and may result in penalties or the protest being ruled against the insulting party.
For every game that is broadcasted, one Player from each Team must be available for an over-the-phone or Skype interview in case required by the tournament organizers. The Team must provide contact information via the team sheet for an interview in that case. In addition to this, players may also be required for interviews with members of Press and/or TE Cup organizers throughout the tournament.
3.1 Breach of Etiquette
For an orderly and pleasant game it is essential that all Players have a sporting and fair attitude. The most important and most common offences are listed below. However, the Tournament administration may assign penalties for not explicitly listed types of unsportsmanlike behaviour (e.g. harassment).
All insults occurring in connection with the Tournament will be punished. This primarily applies to insults during a match but also on the tournament website or facbeook page. Insults on IRC, IM programs, E-mail or other means of communication will be punished if the evidence is clear.
Particularly severe abuse cases with radical statements or the threat of physical violence can result in significantly heavier penalties including the exclusion or the ban of the Player from the Tournament.
Depending on the nature and severity of the insult the penalty will be assigned to the Team.
The excessive posting of senseless, harassing or offensive messages is regarded as spamming in the Tournament. Spamming on the tournament website and facebook page will be punished depending on the nature and severity.
3.1.3 Spamming In-game
Penalties will be awarded if the chat function in-game is abused towards the goal of annoying the opponent, or generally stir the flow of the play. The all chat functions are there to communicate efficiently with the opponent and the match admins.
3.2 Unsportsmanlike Behaviour
For an orderly and pleasant game it is essential that all Players have a sportive and fair attitude. Breaches of this rule will be punished. However, the Tournament administration may assign penalties for not explicitly listed types of unsportsmanlike behaviour (e.g. harassment).
The attempt to mislead admins or other Players, using false information, or in any other way deceive other Players or Teams will be punished. Common offenses are mentioned below.
a) Faking Match media
b) When cheating is suspected, and the match media in question has been faked, then six (6) minor penalty points will
d) Playing with Disallowed Player
e) Misleading admins or players
When cheating is uncovered, The Team will be disqualified from the current Tournament. The use of the following programs will result in a cheat ban: Multihacks, Wallhack, Aimbot, Coloured Models, NoRecoil, No-Flash and Sound changes. These are only examples, other programs or methods may be considered cheats as well.
3.2.3 Betting or gambling
No Players, Team managers, staff or management of attending organizations may be involved in betting or gambling, associate with betters or gamblers, or provide anyone any information that may assist betting or gambling, either directly or indirectly, for any of the Tournament matches or the Tournament in general. Any betting or gambling against your own organizations matches will lead to an immediate disqualification of the organization for all persons involved. Any other violation will be penalized at the sole discretion of the Tournament administration.
4.1 Participants must bring their own equipment: Keyboard, mouse, headset and mouse pads as they will not be provided at the venue.
5.1 Use of any storage devices like pendrive/HDD or any other external devide at offline events is not allowed. In case you need to update your cfg or require any drivers for your equipment, please let the tournament organizers know well in advance.
6.1 These rules are subject to modification in the following aspects:
7.1 Match Procedure
7.1.1 CS:GO Map pool
The map pool includes the following maps:
7.1.2 Best-of-One Matches -
The below VETO system will be used for selection of the map which will be played in a BO1 Game. A knife round will be played to decide starting sides.
7.1.3 Best-of-three Matches
The below VETO system will be used for selection of the map which will be played in a BO1 Game. A knife round will be played to decide starting sides.
7.1.4 Nickname Ingame
Each Player has to use his official nickname during matches. It’s not allowed to add any (funny) additions, characters or words, only exceptions are sponsor names which are limited to one (1) per Player.
7.1.5 In-Game item’s nametag
Players are not allowed to use nametags on in-game items which violate the Code of Conduct.
7.2 Number of Players
All matches must be played with complete line-ups, other constellations, substitutes or standins are not allowed. A team can only compose of maximum 5 players. If a Team fails to show up with enough Players, the match will count as no-show and will be forfeited.
7.3 Dropping of Players
7.4 Change of Players
All matches must be played with complete line-up, other constellations, substitutes or standins are not allowed. A team can only compose of maximum 5 players.
If a Team fails to show up with enough Players, the match will count as no-show and will be forfeited.
7.5 Leaving the Server
All matches must be played to the end, failure to do so will be penalized. A match is considered complete when one Team has reached 16 rounds during the regular match time or won the majority of rounds during overtime on the final map.
7.6 Continuing a Disrupted Game
If a match is interrupted (e.g. server crash) then the match should be continued where it left off. All fully completed rounds before the crash count towards the final score of the match.
In case of a draw after all 30 rounds have been played, an overtime will be played with mp_maxrounds 6 and mp_startmoney 10000. For the start of the overtime Teams will stay on the side which they played the previous half on, during half-time sites will be swapped. Teams will continue to play overtimes until a winner has been found.
The final score of a match with overtime is the official result for that match, however for ranking purposes only the final score of a match with overtime is considered as 16:15.
7.8 Usage of pause function
If a Player has a problem that prevents him from playing on, he is allowed to use the pause function. The pause function has to be used at the beginning of the next round (during the freeze time). The Player has to announce the reason before or immediately after he paused the match. If no reason is given, the opponent may unpause the game and continue playing. Unpausing or pausing the game without any reason will lead to consequences for the team.
reason will lead to consequences for the team.
7.9 Configuration / Startparameters
The following commands are forbidden:
The following startparameters are forbidden:
All other configuration changes are allowed as long as they do not give an unfair edge or advantage comparable to cheating. A Player may be penalized for wrong settings in any config file, regardless if it is in use, or even stored in the game folder in question.
Wrong settings will be penalized. If three or more Players have wrong settings the Team will get a default loss. Admins may under special circumstances decide on a default loss, even if less than three players have wrong settings.
7.10 Forbidden Scripts
In general, all scripts are illegal except for buy, toggle & demo scripts.
If Team is not sure if a script is allowed or not, then Team shall contact the Tournament administration before it plays an official match.
A Player may be penalized for forbidden scripts in any config file, regardless if it is in use, or even stored in the game folder in question.
Forbidden scripts will be penalized. If three or more Players have wrong settings the Team will get a default loss. Admins may under special circumstances decide on a default loss, even if less than three Players have forbidden scripts.
The use of A3D (2.0) or any program, driver or interface that simulates A3D (2.0) is strictly forbidden, and will be punishable under the cheating paragraph.
7.12 Graphics drivers, or similar tools
Any modification or changing of the game using external graphics solutions or other 3rd party programs are strictly prohibited and may be punished under the cheating paragraph. Furthermore it's forbidden to use all kinds of overlays which will show the usage rate of the system in any way ingame (e.g. Nvidia SLI display, Rivatuner Overlay). Overlays which will show only the frames per second (FPS) are not forbidden and can be used.
7.13 Colour depth
Every Player must play with the highest color setting in Counter-Strike (32 bit); if the Player is playing in windowed mode then the desktop must also be on 32bit setting.
7.14 Custom Data
Only steam skins are allowed to be changed, any other changes to sprites, skins, score boards, crosshairs are strictly disallowed, also only the official models are allowed. If a Player plays with custom files, then this will be penalized with a default loss.
7.15 Use of Bugs and Glitches
The intentional use of any bugs, glitches, or errors in the game are penalized. Furthermore, it is up to the Tournament administration's discretion whether or not the use of said bugs had an effect on the match, and whether or not he will award rounds, or the match to the opposing Team, or to force a rematch. In extreme cases, the penalty for abusing bugs may be even higher.
The usage of the following bugs is strictly forbidden, if any bug is used which is not listed here it is up to the Tournament administration's discretion whether or not a punishment is necessary.
Generally, the use of any bugs in the game is strictly forbidden. (For example: spawn bugs).
An exception are the following bugs which are explicitly allowed:
The Tournament administration reserves the right, also retroactively, to add more bugs to the list of explicitly allowed bugs.
7.16 New Positions
If any Player or Team wants to use a new position which is unknown to anyone else or just known to a small part of the community, it’s strongly recommended to contact the Tournament administration to check if that position is allowed before using it in any official match. Players and Teams have to consider that it takes time to check new positions and therefore they have to contact the Tournament administration in a reasonable timeframe before an official match.
8.1 Game Rules
8.2 Lobby settings
8.3 During a Game
8.3.1 Picks and Bans
The hero pool always consists of all heroes the game mode allows and might therefore change several times during the competition. The game must not be paused during the draft, unless a drafter disconnects.
Each team has the right to pause the game for an acceptable duration, if a player announces it at least three seconds in advance and calls a coherent reason (exception: not necessary, if someone disconnects). The game must not be resumed before both teams agree with it. 15 minutes is the maximum time a team is allowed to pause in one match. If the 15 minute pause time is used by a team, the game will resume and no additional pause time will be allotted for a team.
8.3.3 Disconnects and reconnects
If a player disconnects, the game is to be paused instantly. Everyone has up to ten minutes to reconnect to the game (if the same person disconnects more than once, all times get added up). If this time is passed, the opposing team may continue the game. The affected player is in this case still allowed to rejoin later on.
If any serious bugs occur, the game has to be paused immediately and the administration decides how to continue. Abusing a bug is forbidden.
The usage of any Dota-related tool aside from Steam and Dota 2 during a match is strictly forbidden.
A game is finished, when an Ancient Fortress is destroyed, when the majority of a team leaves on purpose, or when the administration decides on it. (note: A game is not forfeited, when a player types "gg" or "ff". Always wait for the ancient to be destroyed!)
8.7 Game Format
A rematch will be done only under these circumstances.
8.10 Match media